Poncler
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Joncler’s dictionary

Poker words

Poker has a language of its own. Here is every word you’ll hear at the table, in plain words.

Browse by topic, or type a word to find it.

At the table

Button
The dealer’s seat. It acts last after the flop.
Small blind
The forced bet just left of the button, half the big blind.
Big blind
The bigger forced bet, two seats left of the button. Poncler counts results in big blinds.
Ante
A small bet everyone puts in before the cards are dealt.
Straddle
An extra blind, double the big blind, posted before the cards.
Under the gun
The first player to act before the flop.
Hijack
The seat two to the right of the button.
Cutoff
The seat just to the right of the button.
Heads-up
A hand or a game with only two players.
Stack
The chips a player has in front of them.
Effective stack
The smaller of two stacks: the most either player can win or lose against the other.
Hole cards
Your own cards, dealt face down.
Board
The shared cards in the middle of the table.
Flop
The first three shared cards, dealt together.
Turn
The fourth shared card.
River
The fifth and last shared card.
Street
One betting round: before the flop, the flop, the turn or the river.
Pot
All the chips bet in a hand, which the winner takes.
Side pot
A second pot for the players who still had chips when someone went all-in.
Showdown
Showing the hands left after the last bet, to see who wins.
Muck
To throw your cards away without showing them.

Betting

Check
Passing on betting when nobody has bet yet.
Bet
The first chips put in on a street.
Call
Matching the current bet.
Raise
Making the bet bigger, so others have to put in more to stay.
Fold
Giving up your hand and the chips you’ve put in.
All-in
Betting every chip you have left.
Open
Being the first to raise before the flop.
Limp
Just calling the big blind before the flop instead of raising.
3-bet
The first re-raise, after someone has raised. The raise after that is a four-bet.
C-bet
A bet on the flop by the player who raised before the flop.
Donk bet
A bet into the player who raised on the street before, by someone who acts first.
Check-raise
Checking, then raising when someone bets.
Min-raise
The smallest raise allowed: as much again as the last bet or raise.
Overbet
A bet bigger than the pot.
No-limit
A rule that lets you bet all your chips at any time.
Pot-limit
A rule that keeps every bet and raise at most the size of the pot.
Value bet
A bet with a good hand that you want worse hands to call.
Bluff
A bet with a weak hand, to make better hands fold.
Semi-bluff
A bluff with a draw, which can still become the best hand.
Slow play
Playing a strong hand weakly to keep others in the pot.

Hands and cards

Pocket pair
Two cards of the same rank in your hand.
Suited
Two cards of the same suit. Offsuit means two different suits.
Connectors
Two cards next to each other in rank, like eight and nine.
Broadway
The cards from ten to ace, and the straight they make.
Wheel
The lowest straight, from ace to five.
Kicker
The highest side card, which breaks ties between equal hands.
Top pair
A pair with the highest card on the board.
Overpair
A pocket pair higher than every card on the board.
Set
Three of a kind made with a pair in your hand.
Trips
Three of a kind made with one card in your hand and a pair on the board.
Nuts
The best possible hand on this board.
Draw
A hand that needs more cards to become strong, like four cards to a flush.
Flush draw
Four cards of one suit, waiting for a fifth.
Open-ended
A straight draw with two ways to finish it, like six, seven, eight and nine.
Gutshot
A straight draw that needs one card in the middle, like five, six, eight and nine.
Backdoor
A draw that needs both the turn and the river.
Outs
The cards left in the deck that turn your hand into the likely winner.
Split pot
Two or more players with the same best hand, sharing the pot.
Bad beat
Losing with a strong hand to a lucky card.
Cooler
Losing a big hand to an even bigger one, where nobody did anything wrong.

Strategy

Position
Where you sit compared to the button. Acting later is an advantage.
In position
Acting after your opponent after the flop. Out of position means acting first.
Range
All the hands a player could have in a given spot.
Pot odds
The price of a call: what you pay against what you can win.
Equity
Your share of the pot, from how often your hand wins from here.
Expected value
What a decision wins or loses on average, if you made it many times. Short: EV.
Implied odds
The chips you can still win on later streets when you make your hand.
Fold equity
What a bet gains from the times your opponent folds.
Blocker
A card in your hand that makes some of your opponent’s hands less likely.
Tight
Playing few hands. Loose means playing many.
Aggressive
Betting and raising more than calling. Passive is the opposite.
VPIP
How often a player puts chips in by choice before the flop, in percent.
Tell
A habit that gives away what someone holds, like betting faster with good hands.
Tilt
Playing badly because you’re upset.
Variance
The ups and downs of luck that even the best players have.
GTO
Game theory optimal: a way of playing that can’t be beaten in the long run.
Exploit
Changing your play to win more from an opponent’s mistakes.

Cash games and tournaments

Cash game
A game where the blinds stay the same and you can rebuy and leave when you like.
Tournament
A game where everyone starts with the same chips and plays until one player has them all.
Sit and go
A tournament that starts as soon as every seat is taken.
Blind level
How big the blinds are right now. In a tournament they rise every few hands.
Rebuy
Buying chips again after losing them.
Late registration
Joining a tournament after it has started, up to a set hand.
Bounty
A reward for knocking a player out of a tournament.
Short stack
A player with few chips compared to the blinds. A big stack has many.
Push or fold
With a short stack, going all-in or folding, and nothing in between.

Words on Poncler

Elo
A number for your skill that moves with your results in competitive Texas Hold’em.
Rank
Bronze, Silver, Gold or Diamond, from where your Elo sits among ranked players.
Competitive game
Texas Hold’em with the standard rules for up to nine players. It moves your Elo.
Friendly game
A game with the host’s own rules. It has its own game Elo and leaves your Elo alone.
Time bank
Extra time for a hard decision in competitive games, once your clock runs out.
Sit out
Staying at the table but skipping hands.
Run it twice
Dealing the rest of the board twice when players are all-in, each board for half the pot. Everyone in the hand has to agree.
Jokers
Wild cards a host can add. A joker becomes whatever card makes your hand best.
Real cards
Playing with a real deck at the same table, while Poncler keeps the chips and the bets.
HUD
A Poncler Pro panel with each player’s style in the current game.